🔗 Share this article The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical TTRPG The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A collaboration has been formed to create a TTRPG set within the series' apocalyptic setting. The project has been announced, with a crowdfunding campaign planned to begin in April of 2026. "This project will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the table, providing fans a new way to experience The Division through deep narrative and mission-based gameplay," reads an announcement. Launch products will include a starter set, essential manuals, a GM screen, miniatures, and various deluxe editions. Delving Into The Division's Apocalyptic World In this setting, a deadly virus known as Green Poison was released in NYC, sending the United States into chaos. As the pandemic escalates, civil order breaks down and violent factions emerge, turning the urban landscape into a battlefield. To preserve law and order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. This is where the players come in. Work on the RPG has been underway for about several years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a preorder system to access a broader audience, specifically in the United States. Manufacturing will start right after the fundraiser, with deliveries expected for later in 2026. A Streamlined Tactical System: The GRIS System A preview at the system confirms it employs d10s predominantly through its proprietary GRIS system, encouraging a streamlined and tactical approach. Agents leverage skills or traits to assemble a handful of dice, typically from one to five d10s. Rather than summing the total, players select a single “resolution die” from the pool. This dice is then measured against a target difficulty. Rolling a perfect 10 triggers additional bonuses, such as extra damage or enhanced aid. Combat Emphasize Positioning and Situational Insight Battles prioritize placement and environmental awareness, reflecting the video games. Factors like taking cover, elevation, or visibility have a direct impact success chances. This mechanic seems built to favor teamwork and clever tactics over simple statistics. A Novel Wound Mechanic The way health is tracked introduces a compelling thematic twist. Agents have a injury limit; taking heavy hits weakens their effectiveness by lowering the number of d10s. At zero health, an operative is downed, but they’re not knocked out. They can still move and perform restricted acts, simulating the "downed" state seen in many shooter games. Any agent knocked down must roll on a injury chart, risking lingering conditions like trauma or crippling injuries. An Introductory Scenario A publicly available Quickstart Guide will be released in the near future. It contains a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, players lead the hunt for a missing medical team and must thwart an attack by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the full range of offerings will be detailed closer to the campaign launch.